Case Study

Hindsight AR Mobile App

"What if we could actually see the path the Hayden Expedition took to summit Signal Mountain?"
Grand Teton National Park.

Finding an Opportunity

In the midst of the COVID-19 Pandemic, and with the prompt, “add value to a cause or organization through the development of a new app”, our minds immediately went to ways to get people out of their houses. So many things were off-limits or wildly different: Parks and museums were closed, restaurants switched to take-out-only models and people couldn’t gather in large groups. You couldn't tell if someone smiled as they passed because they were masked. The way we interacted with nearly everything and everyone had changed. The physical isolation of our "new normal" was upsetting.

Living in the DC area, the upcoming Cherry Blossom Festival was on our minds as well. Would they restrict entrance to the Tidal Basin? They certainly wouldn’t have any events scheduled. Runs, parades, cultural displays and tours would be cancelled.

We knew that visitorship was down at all of DC's historic and cultural sites. You simply couldn’t experience them like you had before the pandemic. Traditional touring options weren't available and some sites were closed completely. Travel was somewhat restricted and it wasn’t a great idea to be in large crowds of strangers. 

Could we get people out of their houses and back into parks with an app? We kicked around ideas that could help us explore and engage with our surroundings in non-traditional ways.
Tidal Basin photo by John Baggaley.
The Tidal Basin in DC (Photo by John Baggaley/Moment/Getty Images)

Narrowing Focus

Realizing that much of DC's outdoor attractions are part of the National Parks Service (NPS), we decided to tailor our app to NPS sites and their visitors. We not only wanted to design a way to get people back into parks, but we wanted to give them a better park experience.
"Compelling Contactless Engagement" became our battle cry. We would integrate augmented reality (AR) with digital audio to bring the parks to life in a new way. And we would provide a set of tools to help tourists, students and history buffs alike find points of interest and navigate the parks on their own. This would not only benefit park-goers, but increase visitorship for NPS.

Gathering Insights

Survey Says?

With one short week to devote to research, we crafted a survey to help us quickly learn about DC tourism in the wake of the pandemic. We hoped to learn if COVID-19 changed the frequency of site visits, understand what people hoped to learn and leave with after touring, and find ways these visits can be enriched with restrictions in mind. Our 17 respondents helped us to understand:

  • Not one of them was visiting parks or museums at all.
  • People felt trapped in their homes. Some were frustrated, some lonely, some scared.
  • Users weren't interested in virtual tour options; They wanted in-person experiences.
  • Learning about site history is important to them.
  • Users said the would use an interactive app to augment their visits.

Talking to Park-Goers

Our survey respondents mentioned frequently that one of the biggest draws to visiting DC parks was "getting outdoors" or "taking in the view". The people we interviewed in-person were all park-goers. We asked questions similar to our survey, but also in-depth questions to learn which NPS sites they had visited (or have on their wish-lists) and how they like to explore or experience them. We asked them to relate specific past experiences and tell us what could be improved and what things were most memorable. Our 7 park users told us:

  • Most want access to to historical, cultural, and geographic information, but would prefer to explore on their own.
  • They shy away from group tours because they don't want to follow a rigid schedule or they need flexibility for other reasons like traveling with young children.

And then our users started to describe their experience at Joshua Tree, Jackson Hole and the C & O Canal. We learned we needed to consider how this app would be useful once our users were outside of DC. They wouldn't just be taking day-trips to see monuments and architecture, but hiking mountain trails and viewing giant redwoods.

Competitive Analysis

It was clear that our users would be interested in self-guided exploration and ways to learn on-the-go. We endeavored to see what was already out there. Does what we have in mind already exist? If so, what inspiration can we glean and can we make ours better, or different?

Smartify

As "the World's most downloaded museum app", Smartify can recognize and identify art, objects and architecture by using the user's camera. It then displays the story behind each piece in an overlay. Curated & premium tour content is available as an in-app purchase.

Sherpa Tours

Offers virtual tours and gps-guided audio tours through popular cities and destinations. Their augmented reality angle was a an avatar guide. They listed "going at your own pace" as a feature, so we felt like we were on the right track. They offered a subscription model and a pay-per-tour model.

Pokémon GO!

In "AR+" mode, users can see their Pokémon anchored to their real-world environment. The pocket monsters can actually be partially obscured or hidden by environmental features like trees or furniture. The developers call this "reality blending" and it's based on the AR technique, occlusion.

Wayfair

The Wayfair app offers users an augmented reality shopping experience with the "View in Room" option. Through their devices, users can see high-resolution, 3D renderings of products superimposed in their space.

Researching these applications from both direct and indirect competitors helped us to see what was possible and gave us additional inspiration. We knew we wanted to incorporate:

  • Object detection & recognition - AR components trained on specific real-world objects in order to serve specific content.
  • Object tracking - AR components "understand and follow" real-world targets in order to anchor content to them.
  • Geo AR/Geofencing - Allows location-based triggers where physical targets are not available.

Conversations with AR Subject Matter Experts

As UX Designers, our expertise was certainly not Augmented Reality, so we sought out the advice and wisdom of two AR Professionals. Sounak was a colleague of Lauren's, and Leo was the first kind stranger to answer my plea for help on LinkedIn.

We we particularly interested in how they start app development, how to prototype and test for AR, and what usability guidelines we should employ. They did not disappoint!

  • "Start with the user's journey." Think about their interactions. When and how do they move into AR. How do you calibrate the user's device.
  • Most people will be new to AR so"...onboarding or coaching will be very important." It's helpful to show them how to navigate the space and give them a place to play.
  • "AR prototyping often includes 3D objects." Use whatever you have: cardboard to build frames, 360 degree photos, physical objects you can manipulate to mimic AR movement.

  • "Safety is a big consideration." Many people will want to interact with the app while walking.

One More Time

Initially we thought this application would be something NPS would provide its guests as part of park admission. But we also wondered if there was a way to monetize the application or certain features. We decided to reach out again for a feature-specific survey. Our goal was to make sure we didn't miss any necessary features, and gauge interest in paying for premium content.  

  • 100% of our respondents confirmed that they would consider a geolocation-based, self-guided tour app as an alternative to a guided tour.
  • 57.1% said they might be willing to pay for this kind of app to supplement their park visit.
  • Access to audio recordings, historic site photos & video footage remained must-haves.
  • Being in control of their visit (what to see, how to get there, and how long to stay) remained important.

Understanding the User & Finding Patterns

We used several methods to synthesize gathered insights. Sorting them into an affinity diagram revealed common frustrations, needs, and behaviors. Using an aggregated empathy map, we decided to focus on what we believed was the largest user segment: recreational visitation by families. We also touched back to our proto-personas to see if we were still on track.

User Insights & Affinity Diagram

A collection of post-it notes organized into an infinity map.
User Insights from Surveys and Interviews, Affinity Diagram

Empathy Map

A collection of post-it notes organized into an empathy map.
Empathy Map

User Persona

Real user insights and demographics helped to develop one of our proto-personas, Angela, into our main user persona. She represents the decision maker in families visiting NPS sites recreationally.

A photo of a smiling young woman.

Angela Child, 34

Demographics

Angela lives in Washington, DC and is employed as a government researcher. She is a single parent and loves taking her children to parks and museums as both bonding and learning experiences.

needs
  • Wants to have more memorable experiences with her children.
  • Needs to be free to explore the area her own way, so she can accommodate different levels of learning.
  • Wishes information about sites was easier to obtain for planning purposes.
pain points
  • Wants to learn historical and cultural facts, but doesn't want to pay for guided tours.
  • She dislikes being on other people's schedules and wants to avoid group settings.
  • It's currently hard to find information on site closures due to Covid-19 restrictions.

Ideate Potential Solutions

Brainstorming & Prioritizing Features

Insights from our User and Subject Matter Experts, coupled with our extensive competitor analysis, gave us a great start regarding feature ideas. We brainstormed with an "I like, I wish, What if?" exercise, followed by a feature prioritization matrix to help us suss out our MVP:

A collection of post-it notes.
"I like, I wish, What if?" Exercise
Feature prioritization matrix.
Feature Prioritization Matrix
How did these insights align with our original value proposition? Did we need to make some changes? Our Value Proposition and Business Model Canvases confirmed a good product/market fit.
Value proposition canvas.
Value Proposition Canvas
Business model canvas.
Business Model Canvas
These exercises helped us determine the most impactful features for our app:
  • Offering self-guided tours by providing site selection
  • Providing directions and guidance to navigate to the location
  • Serving site-specific content en-route and at the destination
  • Giving users a unique experience by providing augmented reality content wherever possible

Information Architecture

Storyboard

Creating a storyboard right after deciding on features, helped align the team's vision. We also decided on a starting place familiar to all of us: The National Mall.

A storyboard depicting use of Hindsight.
Storyboard: Angela Uses the AR Tour App at the Washington Monument

User Journey Map & Flow Diagram

The next step was to map out our user's interactions and flow while using the application. This made us keenly aware of potential pitfalls and high-stress interactions. A few iterations of our User Flow Diagram followed.

User journey canvas.
User Jouney Map: Angela
An image of a user flow diagram.
Early User Flow Diagram

Concept Sketches and Paper Prototyping

Inspiration

When it was time to put pen to paper, we looked back to the images we had gathered for inspiration. Some helped us understand what was possible and some helped us articulate questions to define technical specifications.

Screenshot of AR applications.
Inspiration for AR Elements Gathered from Other Apps

Concept Sketches

The National Mall would be the first location we would tackle. We sketched early concepts on paper to quickly work out basic screens and functionality:

Hand-drawn sketches of iPhone screens.
Early Concept Sketches

Paper Prototype Testing

To gauge user comfort with AR technology, we opted to do a quick round of testing using a paper prototype. Our goals were to simulate the AR experience and work out early on how to communicate when AR functionality and site-specific content was available as users move through the parks. We also were curious to see how users would engage with the content without being prompted.

An image of a user playing with a paper prototype.
Paper Prototype Testing

Our testing showed app adoption would be difficult for users unfamiliar with AR technology, so we made decisions to:

Mid-fi Prototype

We moved from paper to Figma for our low-fidelity and mid-fidelity version of the prototype. Because of time-constraints, we shifted our effort from building out the full functionality in the low-fi version and began building and testing the mid-fidelity version.

With more than one person working on the design at the same time, we quickly learned we needed to divide and conquer, so we each focused on different parts of the user flow.

Image of a mid-fidelity phone prototype.
Mid-Fidelity Prototype

Branding & Visual Design

Now, What Do We Call It?

Our working name was "AR Tours". As a key differentiator in our app, we wanted the name to include AR. Users would be exploring or trekking through parks, so that was another direction. We also thought the learning piece was important to highlight. This app was more than navigation & exploration, it was a link to a site's history and cultural significance.

We kicked around a few names:

  • TrekAR
  • ARScout
  • ARExplore
  • ARTraveler
  • ImmersivepARks
  • pARktours
  • pARkwalks
  • pARkguide
  • HindsightAR

If you read the title of this case study, you know we went with Hindsight AR. We thought that name spoke well of the app's aim to provide information related to the site's history & cultural significance.;)

hind·sight/ˈhīn(d)ˌsīt/
noun

understanding of a situation or event only after it has happened or developed

Logo Ideas & A/B Testing

One of my partners proposed some logo ideas that spoke well to navigation & travel (1-3), but they didn't incorporate the history or culture component. I proposed a simple logo replacing the "g" with a monocle and chain or a pair of pince-nez (4); a modern font paired with historical eyewear.

Evolution of the hindsight logo.

My team liked the version with the monocle the best, but I worried about how it would read. It certainly wasn't as clear as the glasses-shaped "g" in the second version. What to do? A/B test, of course!

We created an automated A/B test on Usability Hub that allowed us to get rapid feedback. With 14/16 users choosing the logo with the glasses, we had a hands-down favorite. Our follow-up question (why did you choose this version?) told us that it was simply easier to read.

Two versions of the Hindsight logo.
A/B Testing Logo Versions

The Intersection of Nature and Technology

Our mood board guided us on design decisions. We were drawn to images of the parks featuring dynamic orange and yellow sunsets and cool mountains and water. We hoped to convey an earthy yet modern feel by using blue and tan, instead of the expected green and brown associated with park logos and signage. Geometric patterns and organic elements are used throughout the application, in an effort to explore the intersection of nature and technology.

Hindsight's branding elements: colors, fonts, icons, images.
Style Tile for Hindsight
Screenshots of the Hindsight onboarding flow.
Style Applied: High Fidelity Prototype Onboarding Screens

Prototype Testing & Outcomes

We were able to use our park-going users for all phases of testing. This gave us insights to not only what we still needed to improve, but how changes we had made along the way had already impacted their experience.

Testing Objectives

It was important for us to make sure users understood:

  • The list of available sites on the main page are sites nearest them and available for tour
  • How "in the zone" alerts are displayed in the app
  • How to launch a specific tour
  • How to use the application's navigation to reach their destination
  • How to launch AR content & features
  • How to launch other audio or visual content
  • Liked the style and substance of content

They Said, We Did...

"I thought the 'Hindsights Near Me' banner might let me search."

>Added a search icon next to the header and search functionality. What a great idea!

"Does clicking on a location icon [on the map] let me navigate to another tour?"

>Made us reconsider how we were displaying other tours and amenities via the map. As part of the MVP, it made sense to us to show only the user's current location and their destination on the map.

"I want to use my phone to look around for other sites and info while I walk."

>This was planned as a post-MVP feature, but our users consistently asked for, or expected to have, this functionality.

"What's this gray bar for?"

>It wasn't clear to our users that more information could be found on the "gray bar". We added "handlebars" to it to indicate it is actually a drawer-like element with for more information.

"I don't know which icon is which."

>Sometimes we got confused also. We are adding words under our icons to make life more simple.

"It's like a guided tour without the Ranger."

>Not all comments were negative! We had several like this, adding that the AR visuals would give them an even better experience than they could get on a guided tour. This was music to our ears!

Other Patterns

We also observed several reoccurring patterns that we needed to address:

  • 5/6 users expected more interaction with the map feature than simple navigation.
  • 4/6 users thought the button for audio recordings was for application volume.
  • 3/6 users expected AR to be "on" all of the time.

As time and resources were limited, we had to make revisions based on our MVP and earlier feature prioritization. Map & AR upgrades were going to have to wait, but we could certainly make available functionality more clear for the user. And we could do better with icons with additional labeling.

Marketing Website

We were challenged to add a "front-end development" component to this project. We didn't want to build our prototype out in two different platforms however, so I suggested we build a marketing website to support the Hindsight app as if it were currently in-market. I designed and built a single-page, responsive website using Webflow:

Screenshots of the hindsight website.

Interactive Prototype

iPhone landing page for the Hindsight app.

Learnings & Next Steps

Better Apart

We were blessed with a very talented and hard-working team. Previous work experiences afforded each of us a different skillset, and we took time to talk about them. Our kick-off meeting was not only idea-generating, but talent-finding and role-distributing. This clear delineation helped us work more than one task at a time, which was essential to meeting our deadline.

It wasn't all roses, though. It took effort to keep all the balls in the air, and a little bit of diplomacy to course-correct when needed.

You Don't Have to Be an Expert

When we started this project none of us had more than a cursory understanding of Augmented Reality. And even with a short amount of working time, we were able to learn a tremendous amount. Seeking out expert guidance, asking the right questions of them and potential users, and putting your nose to the research grindstone can give you a strong foothold to launch an idea in the "unknown". Don't let lack of expertise stop you!

We Needed More Research

While we did learn a lot, we could have learned more and we struggled with the map prototyping because we weren't thorough. We would have benefitted from not only including AR applications in our initial competitor research, but also map and navigation applications to incorporate best practices. We got so wrapped up in providing a unique AR experience that we were neglectful when it came to map functionality.

Beyond MVP

Sometimes it's tough to draw the line, but we had to put off a few (amazing!) ideas in order to produce our MVP. Given more time we would have added:

  • More locations. We built the application for an urban park area. But we had so many ideas on how this could be modified to accommodate remote locations and hiking and biking vs. walking.
  • A way to monetize the application. We started to work through ideas about bringing on local partners. We would show their restaurant or coffee shop as an amenity in the app, so users can get a latte after they see the Lincoln Memorial. Win, win! We also began to explore offering off-line tours, add-free experiences, etc. as part of a freemium model.

  • Advanced map features. Our users wanted more map functionality, but we intended it only to lead them to their chosen destination intentionally. Users asked for other features common to modern map apps like pinch-to-zoom, street view, and satellite view.

    Dear User, we want to add that, too!

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